Free full featured Object orientated modern BASIC language for Windows and Linux. It comes with truly Java-like object orientation and backward support for VB6 and QBasic, as it is 100% syntax compatible, but it is not a VB6 clone! KBasic will combine the expressive power of object-oriented languages like C++ with the familiarity and ease of use of VB6. It allows developers with an installed base of VB6 applications to start developing for a mixed Windows and Linux environment without having to face a steep learning curve: KBasic uses the familiar visual design paradigm and has a full implementation of the BASIC language. KBasic is made up of the following programs: + a development environment with visual form designer and menubar designer + a compiler + an interpreter + an archiver + a graphical user interface component.
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+ The KeyBasic Object Module allows for creating new classes that implement the interface of a Virtual Blackbox. + A module has an abstract class that defines the interface, a class that implements the interface and a header file. The Abstract class and the class implementing the interface have to be in the same module. + The archiver generates the class, the header and the module as object files. The created object files can be used in another KeyBasic object module. + The user can add to the modules and classes that are declared with the additional keyword CLASS. The keyword is optional. + KeyBasic inherits the use of the Windows system resources for archiving (placement on the hard disk) + The KeyBasic Object Module provides an API for a typical Class method of the Virtual Blackbox, the built-in method "VISUAL-MODULE". The method creates the visual editor for the class, handles the methods declared with the keyword CLASS and initializes the text properties of the class or modules. + Text properties can be set via the menubar designer that comes with the KeyBasic Object Module. + A class declares the functionality for a class module. This functionality can be set with the keywords CLASS and CLASS-METHOD. + KeyBasic saves and loads the states of the object module with the same way that VB6 saves and loads states. + The KeyBasic Object Module provides a Visual Form Designer that is a visual prototype of the visual editor. KeyBasic Features: + Visual editor for class modules + The KeyBasic Text and Graphics Editor is fully compatible to the Visual Basic Text and Graphics Editor + Visual Basic style, fonts and color syntax is fully supported + The Object Builder UI allows the developer to quickly create a form with the visual designer + The KeyBasic Interpreter supports the full BASIC language + The KeyBasic Object Module also supports the full VB6 and QBasic language + Visual Basic and QBasic style, fonts and color syntax is fully supported Special Features: + Fast development with minimal coding and no boilerplate code + Free, self-sustained, open source development kit for Windows and Linux + Fast program development with the graphical visual editor + The archiver is based on the libarchive library, that is required to create archives with standard tools like the tar program + KBasic Cracked Accounts supports the standard blackbox system files + The archiver has the following features + Standard archiving + Full Visual Basic compatibility + Easy archiving of complete object modules + Easy archiving of submodules + Full backward compatibility with
In KBasic Product Key, keystrokes are objects. They can be manipulated and used in the same way as variables and functions. So, for example, a keystroke function could be called like this: (call send [p] [c] "what keystrokes you want to send to the system?") To make this example easier to understand, the preceding statement could be rewritten to use keystrokes instead of the variables p and c: (call send [a] [l] "What keystrokes are you looking for?") Normally, an object has no internal state; it receives the information (keystrokes, variables, etc.) that it needs to perform its task from the outside and sends its results to the outside. However, an object can also hold data or use an API (or other object) internally, thus sharing data with other objects. For example, if an object P needs to make some calculations, it can read the variable Q as an argument for its own internal functions. By convention, we define functions inside objects, and data inside data objects. Thus, if P is an object that holds data, it could be like this: Dim q As Integer (declare [p] [q]) q = q + 1 The [p] [q] construct declares that the object P holds the variable q. It is called a data object. If we want to increase the value of q, we can do that directly in P: P.q = q + 1 If P is an object that contains functions, we would write them like this: Dim q As Integer (declare [q] [p]) (local p) (define [p] [q]) (define [q] [p]) P.q = p.q + 1 P is also a data object; so the [q] [p] construct declares that the object P holds the variable q. It is called a data object. If we want to increase the value of q, we can do that directly in P: (local p) (define [q] [p]) (define [p] [q]) (local p) P.q = q + 1 In this way, if P contains functions that P can call, P is a “sub-object” of P; if P contains functions that P needs to call, P is a “function object� a86638bb04
KBasic is a general purpose development environment for application developers with a mix of VB6 and C++ codebase. This tool features visual form designer for ... T-Basic is a BASIC language interpreter for the Commodore 64, Commodore 128, PET, and VIC-20. It was written in 6502 assembly language. The official source code for the interpreter was written in 16k for the VIC-20. T-Basic 1.1 provides ANSI-mode error handling and PEEK, POKE, and INP for use with other languages. The ANSI mode is designed to be transparent to the user. A users editing process is not affected, and the commands still work. T-Basic features the following features: + fully ANSI-compliant for text mode editing + ANSI-compatible for menu commands + console interface with menu commands that work in other languages + PEEK, POKE, and INP for text mode and memory editing + user defined constant keywords, multiple and complex conditional statements, and looping keywords + fully ANSI-compatible VIC-20 code editor with hex listing, address labels, and memory addressing + 100% compatible with PEEK and POKE + Compiles to 6502 assembly language + fully ANSI-compliant for Commodore 64, PET, and VIC-20 versions T-Basic is a fast and powerful BASIC interpreter, with a 6502 assembly language compiler for the 8-bit Commodore 64, 128 and VIC-20. The program is available in ROM or on tape. Once T-Basic is installed, the software can be started from any computer using the new ASCII command protocol. This allows for the user to send and receive ASCII messages with other languages such as BASICA, QBasic, and more. T-Basic is a BASIC language interpreter for the Atari, Atari ST, and ZX Spectrum. It was written in Z80 assembly language for the ZX Spectrum and 68000 assembly language for the Atari. The official source code for the ST version was written in 16k for the Atari ST. T-Basic 1.3 is a BASIC language interpreter for the Atari, Atari ST, and ZX Spectrum. It was written in Z80 assembly language for the ZX Spectrum and 68000 assembly language for the Atari. The official source code for the ST version was written in 16k for the Atari ST. The Atari BASIC is a BASIC language
KBasic is a modern BASIC (Basic Language for Application Software) for Windows and Linux. It uses a visual paradigm to allow the developer to easily design and create objects, classes, procedures, objects, etc. All the basic program elements are editable and are stored in a hierarchical structure (tree). You can start a new project by right-clicking on an empty desktop, or on a project explorer. The project explorer is the main area to work on. You can create/delete objects, menus, windows and subwindows. You can add objects to/from a class. You can define new properties and methods. You can generate a code for the new object. The class generator lets you easily define a class (object) and generate the corresponding code. Objects can be used within your project in a visual way. You can add them to other objects or define their position. It is possible to modify the list of properties and methods available for an object. You can hide or show objects or classes and objects. You can make a connection with a command or property of another object (BASIC language) to modify it. You can also have controls (with labels, buttons, checkboxes, etc.) to specify the properties or methods of an object. The project explorer is the main window of the development environment. All objects are listed there. You can double click to start a debugging session, or to open an object in your main program. The environment displays the members of an object. You can move the object up and down in the list and it will be applied to the hierarchy. You can perform a context menu on an object to modify it. The code is defined in a language that is both familiar to VB6 developers, and compatible with the VB6 way of doing things. The compiler provides syntax error checking and a powerful object oriented environment. KBasic provides an integrated development environment with an object visual designer, and a native menubar and taskbar. It can work in a windowed environment or in a full-screen mode. It can also debug the BASIC programs. All the code is stored in a class-free language called KBasic. It is a language very close to BASIC, with some extensions: - class based object orientation - array indexing is 1 based instead of 0 based - each class has an object ID, its parent class, and its children classes. - nameOf(object) for classes - the class where the method is defined is first for method lookup - statements can be arbitrarily nested - the last line of a procedure, function, etc. is considered to be the end of the function (method) - all statements in a procedure are executed in the same scope. - the BASIC language has a special "do while" for iterative operations, and you can iterate over a list in any order - control statements
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Operating Systems: Windows XP Service Pack 3, Windows Vista SP1, Windows 7 SP1 CPU: Pentium 4 / AMD Athlon 64 3200+, Intel Core 2 Duo, AMD Phenom X3 Memory: 4GB RAM Hard Disk Space: 10 GB Video Card: OpenGL 2.0 or above, 2 GB RAM, 1024 x 768 resolution Mouse: Windows / Mac compatible or standard gamepad Keyboard: Standard keyboard Features: 4 KB save, full graphics, mouse control, multiple game modes, various
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