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In a world where nothing is what it seems, entertain the heroes, and witness the rises and falls of an underground city. Moe Era is a cross-media, narrative light RPG game, for mobile, PC, Mac, and browser. The story revolves around a 3 character gang, who are 'raised' by a mysterious entity called Moe. The player is free to make all the choices, and everything that happens in the story is what the player wants. Players can choose to be any of the heroes, and complete tasks to fight monsters, interact with villagers and other players, and unlock new story lines. Player Character Wallpaper: Story Trailer: PRE-ORDER NOW & AVAILABLE TO DOWNLOAD IMMEDIATELY! Moe Era 2nd OST by Pazetic_Ocean includes 18 tracks selected by the artist. Eight tracks are extended versions made exclusively for this OST! About The Game Moe Era Soundtrack: In a world where nothing is what it seems, entertain the heroes, and witness the rises and falls of an underground city. Moe Era is a cross-media, narrative light RPG game, for mobile, PC, Mac, and browser. The story revolves around a 3 character gang, who are 'raised' by a mysterious entity called Moe. The player is free to make all the choices, and everything that happens in the story is what the player wants. Players can choose to be any of the heroes, and complete tasks to fight monsters, interact with villagers and other players, and unlock new story lines. Player Character Wallpaper: Story Trailer: PRE-ORDER NOW & AVAILABLE TO DOWNLOAD IMMEDIATELY! Recommended for you

 

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  • 4 Ultimate Powers
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If Fusion Were That Easy Crack + Download PC/Windows

A classic turn based tactics series Vanillaware style graphics Skullgirls is one of the most high profile fighting game franchises in the west, and it has inspired a resurgence of interest amongst fans of the genre. With that in mind we are creating a big, beautiful, world-class game that’s designed to put players right at the centre of the action. Some of the features we’re adding to Skullgirls include: Classes. Many of the games classic fighters have classes of fighters, and we want to add a key part of the game to it: classes. Each character has a move list associated with them and one of four different classes; a support, a fighter, a special, and a passive. Class 2 is a special class that grants bonus moves. Gameplay. The gameplay has been compared to that of Persona 4 and is being heavily tuned based on user feedback and community play testing. New content. With the addition of over 20 playable characters, we're adding in loads of new content, including new moves, new combos, and new weapon systems. Non-lethal combats and grappling. This is one of the biggest changes, as we want the fights to have "real" feels, rather than just being button mash combos that leave both combatants on the verge of death. Re-playable combat. The main game is just one experience, but we plan on supporting multiple parallel paths through game play. Support for gamepads. There's no one like you. We're designing the game to be an RPG mixed with a fighting game, and it will feature new mechanics that we don't believe have been seen before. This is going to be a game where you can play through multiple ways, where the normal game is just one of four paths you can take, and so on. We have been working with the new arcade boards that are coming out that have features like HD Rumble. It was a real challenge to create a character system that could incorporate unique rules, unique combos, unique animations, and unique sounds all at the same time. There's a lot of work that went into making everything work, and we're very happy with the way that it turned out. This is definitely a big project, and is an enormous undertaking for us. We're hoping the community, as well as the press and industry will support us by spreading the word. We've got the demo c9d1549cdd

 

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