Monster Grin's Odds and Ends, Volume 11 contains 110 custom, custom-painted tokens that can be used as standard Fantasy Grounds tokens or as tokens for any other game that supports Fantasy Grounds tokens. You can use this token pack with any of Monster Grin's Odds and Ends, Oddball, and Monster Grin's Grimsby themes, as well as many of their other fantasy, science fiction, horror, and steampunk themes. These tokens can be used to track your monsters, spells, characters, and more. And with a little enhancement of the halo system, your tokens can be used to track creature power, level, or even to give your monsters a basic assortment of effects beyond the standard hit point, damage type, and damage points for use with their powers or spells! With the simple to use mage system for world creation and customizable tokens, this is the perfect set for any fantasy, steampunk, or science fiction game and will enhance your game in an instant! NOTE: These tokens will work with any Fantasy Grounds products, including Monster Grin's fantasy, steampunk, science fiction, or Weird World themes, as well as any of their other themed products such as Monster Grin's Oddballs and Grimsby, plus their yearbooks, journals, and high quality prints! NOTE: For ease of use, it's recommended to purchase Fantasy Grounds Ultimate or at least Fantasy Grounds Full. NOTE: These tokens are preprinted tokens that can be used for any Fantasy Grounds product! The Look: There are basically four types of tokens in this pack: Normal, altered states, and magic. Normal tokens are the standard Fantasy Grounds tokens, and Monster Grin's Grimsby tokens are included in the pack. Magic tokens are the basic Magic, Fate, and Steed tokens included in the Fantasy Grounds Ultimate book. Alter state tokens are created with the Altered States system, which is unique to Monster Grin's products and is not included with Fantasy Grounds. Theme: Monster Grin's Odds and Ends, Volume 11 contains 110 custom, custom-painted tokens with an 80-90% warpgate to-eye match to the Normal tokens. A variety of colors are included in this pack, with each set being assigned to one color of the rainbow to create a rainbow of tokens. Creatures: There are a variety of characters in this pack, from humans to mutants to other monstrous races such as werewolves and vampires. These are great additions for
This Edition of Affliction breaks new ground with two unique challenges. One is a strategy challenge unlike any other, while the other is a music challenge unlike any other. The strategy: Affliction is a game that takes place in a post-apocalyptic world. In this world, one day a plague of some kind materialized and the entire world suffers from the effects of the disease. Time has passed, and it is up to you to start a new civilization and repopulate the world. Your Goal is to advance from one city to the next, and uncover valuable resources. You must also grow a strong civilization in order to achieve total victory. As the years pass, you will encounter different animals and even people that roam the world. If you are prepared with the right strategy, you may even find a few surprises along the way. However, in order to accomplish this, you must carefully consider what you should do on every turn in order to collect resources and populate your cities. The Music: Two contrasting challenges make Affliction the most difficult game for audio-visual production. To begin with, there is not much of an orchestra, so everything is simulated through the developer. The game was originally planned to be a more traditional RPG, and had much of its music intended to be background music. In fact, the music could be turned off entirely, and the game would be virtually identical to the strategy game version that was released. The music for Affliction was actually a very difficult process. The original idea was to make up a soundtrack that would be used for all of the games. Because of the difficulty of making the sound effects and music, the team actually had to be completely reconfigured. They were actually rebuilding the entire game from the ground up, and the new music that Christopher wrote was designed to accompany the new music created by Steven. The original music was actually designed to be the background music, instead of an actually playable melody. The result of this project was two songs that you will hear in Affliction. The first song is a very dramatic and intense theme that signifies the aftermath of a world brought to its knees by a plague. Then there is a slow and rhythmic sound effect that signifies a civilization on the rise. Each song was actually developed individually by Christopher and Steven, and the music in-game is actually a combination of both songs. About the Scenario: The game starts out with a post-apocalyptic world that has been ravaged by a plague. The goal of the game c9d1549cdd
"I am the owner of the black Honda station wagon, there is a man in a car that is trailing us."The car behind is waiting on the Red Lake traffic. The driver is waiting for her destination to park the car.When the car starts to move, the driver turns the engine off. The police that had been tailing them catches up to the black sedan.As a police officer, he had been fighting against armed criminals for a long time, and had lost a few times. He did not expect a civilian car to use such a low-profile pattern. But it is only the rear tire of the car that is stopped.As a cop, he had little experience fighting a car from the side. Even if he took out his gun, it would be really dangerous, so he looks for a different way.“Hey, how about this?”He tried to take out his phone to call for backup, but he could not use the police radio because he was not the backup police car.At this moment, the car door opens, and a woman dressed in a red cape leaves the car. The police was completely surprised, and he was more surprised to see that she is not wearing any shoes.When he saw the woman, he forgot all about the mysterious car that had been following them.“Are you the passenger?”The cop stood beside the car door as he asked.“Yes.”The woman replied.The policeman asked, “Are you the owner?”“Yes.”The woman said.“Is the car yours?”The woman answered.The policeman smiled and said, “Don’t worry.”“I’m in a bad situation. I need to go to our home, and I don’t have any money.”The woman said.“You can stay at my home for now.”The policeman took his cellphone out and called the backup police car,“We have a stranger here, request backup.”The backup car was very fast, it reached the destination quickly.“How are you doing?”“We are fine.”The backup car arrived at the scene. The woman did not move, but she could see the police cars.The backup car had no time to help the woman, it should focus on the fight with the suspects.So she got into the black sedan and started driving away. The police car
• CUSTOMISE YOUR FONT! Use the retro font editor to create your own unique font! There are 28 different fonts to choose from, each with its own options. Select a font for matching letters, foreground and background colors, and more. • ENHANCE YOUR RANK! Enhance your world ranking with custom animations, weapons, and soundtracks! The more you play, the more you earn! Learn new skills, upgrade your character and unlock more rewards! • CUSTOMISE YOUR OWN STAGES! Discover brand new stages and game mode and change the layout and appearance of the stages in seconds with the world-class stage editor! You can even change the background, add your own custom text, and much more! • EXPERIENCE A HOLOGRAPHIC VISUAL EFFECT! With the new Holographic Visual Effect, many stages will feature dynamic holograms and particles that jump out and fly around in funny and weird ways! • STAY ON YOUR FEET! Mustdashe is a jumping and punching platformer full of high scores and achievements. Stash the mustaches you find and punch them out when they are on the right stage, or when they are vulnerable. The goal is simple: make as many points as you can. If you want to know more about the game, why not read our review? System Requirements: Mac OS X 10.6.8 or later Mac OS X 10.7 or later Windows 7 or later Minimum 3 GHz Intel Core i3 or AMD Phenom II Minimum 2 GB RAM AMD Radeon HD 4770 or NVIDIA GeForce GTX 260 or equivalent Recommendations: MAC OS X 10.7 or later Minimum 2 GB RAM Mustdashe is not supported on Linux Flip-and-eraser is a fast-paced puzzle game that you can play in three different modes: 2D flip, 3D eraser and Time Trial. You will have to look for the best configuration for the playing level. And most importantly, you will have to turn the direction according to the hole. This is not easy, but with your intuition, your sense of touch and the help of your fingers you will be able to succeed. Features: 3 Modes: Flip: 2D puzzle Eraser: 3D puzzle Time Trial Three Game Modes 50 Levels for both Flip and Eraser Hints when needed High-resolution
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OS: Windows 7/8.1/10 (64 bit) Windows 7/8.1/10 (64 bit) CPU: Intel Core 2 Duo 1.8 GHz Intel Core 2 Duo 1.8 GHz RAM: 2 GB 2 GB Graphics: Intel GMA X4500, NVIDIA GeForce 8600M GS, ATI Mobility Radeon HD 4300, Intel GMA 900, integrated graphics card Internet connection: Broadband internet connection Broadband internet connection HDD: 3 GB 3 GB DirectX: Version 11 Version